unlock desire. One room at a time.
- Designed puzzles based on narrative.
- Built levels based on concept sketches, carefully adapting the gameplay and highlighting the mechanics essential to solving each puzzle.
- Crafted every room as a unique experience, complete with its own story, gameplay dynamics, and the desires to fulfill for each submissive character.
- Create immersive environments with strong narrative and visual identity, reinforcing the game’s eerie atmosphere both inside and outside the main rooms.
- Design and implement lighting setups for each room to support readability, set the tone, and subtly guide the player.
- Lead playtesting sessions to refine gameplay, identify friction points, and elevate the experience.
- Layout design
- Blockout creation and spatial planning
- Gameplay scripting (NPC behavior, logic & interaction)
- Puzzle design
- Playtest planning & feedback analysis
- Lighting & mood setup (level art)
- Iterative refinement based on playtest results
Each room was based on a predefined narrative script, unique to the submissive character it featured. My goal was to extract gameplay ideas directly from the script, ensuring that each mechanic was tightly linked to the story and BDSM atmosphere.
To deepen immersion, we chose a first-person perspective, placing the player in the protagonist’s shoes. She must inflict pain, experienced as pleasure by the submissive, to progress.
The level design encourages players to closely observe their surroundings, interpret visual clues, and solve each room’s puzzle in order to escape.
Strike to solve.
Burn for pleasure.
Voltage of Desire.
Satisfy to survive.
The LUST map is designed like a brothel, with the player moving from room to room (0 to 4), each one connected by corridors. Every room has its own observation area, reinforcing the feeling of being constantly watched. A clear parallel is established between the player's path and the enemies' patrol path, emphasizing that the Mistress's minions are always close, silently observing and trying to uncover the secrets behind each scene.
When the player enters the room, they see the submissive suspended and the Mistress’s minion silently observing, waiting for any action that could bring them shared pleasure. The entire space is designed around the guest, making them the focal point. The player is free to walk around, observe, understand, and act to fulfill the guest’s desires. Subtle clues are scattered throughout the room to support the player in their quest.
Room 1 - The Suspended Man.
In this room, the player enters what feels like a movie set, with the submissive guest locked inside a cage. As in the previous room, they must observe, understand the situation, and find how to bring pleasure/pain to the guest. However, this time, another submissive is also present, one who is tracking the statue of the Mistress. To unlock the exit, the player must interact with both submissives and satisfy them accordingly.
Room 2 - The Girl and the Box.
By now, in this final room, the player has grown accustomed to the gameplay, but each submissive has unique desires.
In a side room, a pipe puzzle mini-game increases the difficulty, testing both the player’s understanding and precision.
Room 3 - The Man in the Bathtub.
The White Room stands as a hidden control chamber, where, all along, the Mistress has silently watched, whispering her presence through speakers. Now, as the player enters, the veil is lifted: surveillance monitors reveal fragments of every act, every choice made throughout the game. A final transformation awaits. The Mistress's attire lies ready, inviting the player to step into her role... and let the cycle begin anew.
White Room - To embody the Mistress.
When the player dons the Mistress's outfit and exits the White Room, they follow a final corridor that leads back to the balcony, the very same one they glimpsed at the beginning of the game.
The environment loops back on itself, revealing that the map is designed as a perfect circle, just like the experience.
By standing in the Mistress’s place, the player realizes they have become her, and the cycle of Lust is about to begin again — an endless, infernal loop.
A short cinematic follows the transition, panning across the space to unveil six other rooms, each tied to a different deadly sin, still waiting to be explored... and atoned for.
The Infernal Loop.
The Mistress’s silent minions, watching your every move and following you from room to room.
These hidden NPCs respond to your actions, activating secret mechanisms in the backrooms.
From the shadows of every room, her voice echoes.
She sees it all, she knows your every move, and in this house of pleasure, her will is law.